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AmigActive 10
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AACD 10.iso
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gng.c
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C/C++ Source or Header
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2000-04-04
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34KB
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835 lines
/***************************************************************************
GHOST AND GOBLINS HARDWARE. ( Doc By Roberto Ventura )
The hardware is similar to 1942's and other Capcom games.
It seems that it's adapted by software to run on a standard (horizontal)
CRT display.
-ROM CONTENTS.
GG1.bin = Character display. (unlike 1942 this is bit complemented)
GG2.bin = Sound ROM.
GG3.bin = CPU main chunk,fixed in 8000h-ffffh.
GG4.bin = CPU paged in.Upmost 2000h fixed in 6000h-7fffh.
GG5.bin = CPU paged in 4000h-5fffh.
GG6.bin = background set 2-3 plane 3
GG7.bin = background set 0-1 plane 3
GG8.bin = background set 2-3 plane 2
GG9.bin = background set 0-1 plane 2
GG10.bin = background set 2-3 plane 1
GG11.bin = background set 0-1 plane 1
GG12.bin = sprites set 2 planes 3-4
GG13.bin = sprites set 1 planes 3-4
GG14.bin = sprites set 0 planes 3-4
GG15.bin = sprites set 2 planes 1-2
GG16.bin = sprites set 1 planes 1-2
GG17.bin = sprites set 0 planes 1-2
Note: the plane order is important because the game's palette is
not stored in hardware,therefore there is only a way to match a bit
with the corresponding colour.
In other ROM sets I've found a different in-rom arrangement of banks.
(16k ROMs instead of 32k)
-MEMORY MAP:
0000-1DFF = Work RAM
1e00-1f7f = Sprites
2000-23ff = Characters video ram.
2400-27ff = Characters attributes.
2800-2bff = Background video ram.
2c00-2fff = Background attributes.
3000-37ff = Input ports.
3800-3fff = Output ports.
4000-5fff = Bank switched.
6000-7fff = GG4 8k upmost. (fixed)
8000-ffff = GG3. (fixed)
-CHARACTER TILE FORMAT.
Attribute description:
76543210
^^^^ Palette selector.
^ Page selector.
^^ ^ Unknown/unused.
Two 256 tiles pages are available for characters.
Sixteen 4 colours palettes are available for characters.
-BACKGROUND TILE FORMAT:
Both scroll and attributes map consist of 4 pages which wrap up/down
and left/right.
Attribute description:
76543210
^^^ Palette selector
^ Tile priority
^ Flip X
^ Flip Y? (should be present.)
^^ Tile page selector.
When the priority bit is set the tile can overlap sprites.
Eight 8 colours palettes are available for background.
Four 256 tiles pages are available for background.
-SPRITE FORMAT:
There hardware is capable to display 96 sprites,they use 4 bytes each,in order:
1) Sprite number.
2) Sprite attribute.
3) Y pos.
4) X pos.
Sprite attribute description:
76543210
^ X "Sprite clipping"
^ Unknown/Unused
^ Flip X
^Flip Y
^^ Palette selector
^^ Sprite page selector
I've called bit 1 "Sprite clipping" bit because this does not act as a
MSB,it's set when the sprite reaches either left or right border,
according to the MSB bit of the X position (rough scroll) selects two
border display columns,where sprites horizontal movement is limited
by a 7 bit offset (rest of X position).
Four 16 colours palettes are available for sprites.
Three 256 sprites pages are available.
The sprite priority is inversed: the last sprite,increasing memory,
has the higher priority.
INPUT:
3000 = Coin and start buttons
3001 = Controls and joystick 1.
3002 = Controls and joystick 2.
3003 = DIP 0
3004 = DIP 1
OUTPUT:
3800-38ff = Palette HI: 2 nibbles:red and green.
3900-39ff = Palette LO: 1 nibble:blue (low nibble set to zero)
The palette depth is 12 bits (4096 colours).
Each object (scroll,characters,sprites) has it's own palette space.
00-3f: background palettes. (8x8 colours)
40-7f: sprites palettes. (4*16 colours)
80-bf: characters palettes (16*4 colours)
c0-ff: duplicate of character palettes ?? (16*4 colours)
note: character and sprite palettes are in reversed order,the
transparent colour is the last colour,not colour zero.
3a00 = sound output?
3b08 = scroll X
3b09 = scroll X MSB
3b0a = scroll Y
3b0b = scroll Y MSB
3c00 = watchdog???
3d00 = ???
3d01 = ???
3d02 = ???
3d03 = ???
3e00 = page selector (valid pages are 0,1,2,3 and 4)
***************************************************************************/
#include "driver.h"
#include "vidhrdw/generic.h"
#include "cpu/m6809/m6809.h"
WRITE_HANDLER( gng_bankswitch_w );
READ_HANDLER( gng_bankedrom_r );
void gng_init_machine(void);
extern unsigned char *gng_fgvideoram,*gng_fgcolorram;
extern unsigned char *gng_bgvideoram,*gng_bgcolorram;
WRITE_HANDLER( gng_fgvideoram_w );
WRITE_HANDLER( gng_fgcolorram_w );
WRITE_HANDLER( gng_bgvideoram_w );
WRITE_HANDLER( gng_bgcolorram_w );
WRITE_HANDLER( gng_bgscrollx_w );
WRITE_HANDLER( gng_bgscrolly_w );
WRITE_HANDLER( gng_flipscreen_w );
int gng_vh_start(void);
void gng_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);
WRITE_HANDLER( gng_bankswitch_w )
{
unsigned char *RAM = memory_region(REGION_CPU1);
static int bank[] = { 0x10000, 0x12000, 0x14000, 0x16000, 0x04000, 0x18000 };
cpu_setbank (1, &RAM[bank[data]]);
}
static struct MemoryReadAddress readmem[] =
{
{ 0x0000, 0x2fff, MRA_RAM },
{ 0x3000, 0x3000, input_port_0_r },
{ 0x3001, 0x3001, input_port_1_r },
{ 0x3002, 0x3002, input_port_2_r },
{ 0x3003, 0x3003, input_port_3_r },
{ 0x3004, 0x3004, input_port_4_r },
{ 0x3c00, 0x3c00, MRA_NOP }, /* watchdog? */
{ 0x4000, 0x5fff, MRA_BANK1 },
{ 0x6000, 0xffff, MRA_ROM },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress writemem[] =
{
{ 0x0000, 0x1dff, MWA_RAM },
{ 0x1e00, 0x1fff, MWA_RAM, &spriteram, &spriteram_size },
{ 0x2000, 0x23ff, gng_fgvideoram_w, &gng_fgvideoram },
{ 0x2400, 0x27ff, gng_fgcolorram_w, &gng_fgcolorram },
{ 0x2800, 0x2bff, gng_bgvideoram_w, &gng_bgvideoram },
{ 0x2c00, 0x2fff, gng_bgcolorram_w, &gng_bgcolorram },
{ 0x3800, 0x38ff, paletteram_RRRRGGGGBBBBxxxx_split2_w, &paletteram_2 },
{ 0x3900, 0x39ff, paletteram_RRRRGGGGBBBBxxxx_split1_w, &paletteram },
{ 0x3a00, 0x3a00, soundlatch_w },
{ 0x3b08, 0x3b09, gng_bgscrollx_w },
{ 0x3b0a, 0x3b0b, gng_bgscrolly_w },
{ 0x3c00, 0x3c00, MWA_NOP }, /* watchdog? */
{ 0x3d00, 0x3d00, gng_flipscreen_w },
{ 0x3e00, 0x3e00, gng_bankswitch_w },
{ 0x4000, 0xffff, MWA_ROM },
{ -1 } /* end of table */
};
static struct MemoryReadAddress sound_readmem[] =
{
{ 0xc000, 0xc7ff, MRA_RAM },
{ 0xc800, 0xc800, soundlatch_r },
{ 0x0000, 0x7fff, MRA_ROM },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress sound_writemem[] =
{
{ 0xc000, 0xc7ff, MWA_RAM },
{ 0xe000, 0xe000, YM2203_control_port_0_w },
{ 0xe001, 0xe001, YM2203_write_port_0_w },
{ 0xe002, 0xe002, YM2203_control_port_1_w },
{ 0xe003, 0xe003, YM2203_write_port_1_w },
{ 0x0000, 0x7fff, MWA_ROM },
{ -1 } /* end of table */
};
INPUT_PORTS_START( gng )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN3 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* IN2 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_COCKTAIL )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* DSW0 */
PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0x02, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x05, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 3C_2C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 4C_3C ) )
PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 3C_4C ) )
PORT_DIPSETTING( 0x07, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x06, DEF_STR( 2C_5C ) )
PORT_DIPSETTING( 0x0d, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x09, DEF_STR( 1C_7C ) )
PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )
PORT_DIPNAME( 0x10, 0x10, "Coinage affects" )
PORT_DIPSETTING( 0x10, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x00, DEF_STR( Coin_B ) )
PORT_DIPNAME( 0x20, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_SERVICE( 0x40, IP_ACTIVE_LOW )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START /* DSW1 */
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x03, "3" )
PORT_DIPSETTING( 0x02, "4" )
PORT_DIPSETTING( 0x01, "5" )
PORT_DIPSETTING( 0x00, "7" )
PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x18, 0x18, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x18, "20000 70000 70000" )
PORT_DIPSETTING( 0x10, "30000 80000 80000" )
PORT_DIPSETTING( 0x08, "20000 80000" )
PORT_DIPSETTING( 0x00, "30000 80000" )
PORT_DIPNAME( 0x60, 0x60, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x40, "Easy" )
PORT_DIPSETTING( 0x60, "Normal" )
PORT_DIPSETTING( 0x20, "Difficult" )
PORT_DIPSETTING( 0x00, "Very Difficult" )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
INPUT_PORTS_END
/* identical to gng, but the "unknown" dip switch is Invulnerability */
INPUT_PORTS_START( makaimur )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN3 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* IN2 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_COCKTAIL )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* DSW0 */
PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0x02, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x05, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 3C_2C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 4C_3C ) )
PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 3C_4C ) )
PORT_DIPSETTING( 0x07, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x06, DEF_STR( 2C_5C ) )
PORT_DIPSETTING( 0x0d, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x09, DEF_STR( 1C_7C ) )
PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )
PORT_DIPNAME( 0x10, 0x10, "Coinage affects" )
PORT_DIPSETTING( 0x10, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x00, DEF_STR( Coin_B ) )
PORT_DIPNAME( 0x20, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_SERVICE( 0x40, IP_ACTIVE_LOW )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START /* DSW1 */
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x03, "3" )
PORT_DIPSETTING( 0x02, "4" )
PORT_DIPSETTING( 0x01, "5" )
PORT_DIPSETTING( 0x00, "7" )
PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x18, 0x18, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x18, "20000 70000 70000" )
PORT_DIPSETTING( 0x10, "30000 80000 80000" )
PORT_DIPSETTING( 0x08, "20000 80000" )
PORT_DIPSETTING( 0x00, "30000 80000" )
PORT_DIPNAME( 0x60, 0x60, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x40, "Easy" )
PORT_DIPSETTING( 0x60, "Normal" )
PORT_DIPSETTING( 0x20, "Difficult" )
PORT_DIPSETTING( 0x00, "Very Difficult" )
PORT_BITX( 0x80, 0x80, IPT_DIPSWITCH_NAME | IPF_CHEAT, "Invulnerability", IP_KEY_NONE, IP_JOY_NONE )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
INPUT_PORTS_END
INPUT_PORTS_START( diamond )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_4WAY )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_4WAY )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_4WAY )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_4WAY )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* IN2 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* DSW0 */
PORT_DIPNAME( 0x03, 0x01, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x00, "2" )
PORT_DIPSETTING( 0x01, "3" )
PORT_DIPSETTING( 0x02, "4" )
PORT_DIPSETTING( 0x03, "5" )
PORT_DIPNAME( 0x0c, 0x00, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x00, "*1" )
PORT_DIPSETTING( 0x04, "*2" )
PORT_DIPSETTING( 0x08, "*3" )
PORT_DIPSETTING( 0x0c, "*4" )
PORT_DIPNAME( 0x30, 0x00, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0x30, DEF_STR( 4C_1C ))
PORT_DIPSETTING( 0x20, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
PORT_DIPNAME( 0x40, 0x00, "Unknown DSW1 7" )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START /* DSW1 */
PORT_DIPNAME( 0x01, 0x00, "Unknown DSW2 1" )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x00, "Unknown DSW2 2" )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x00, "Unknown DSW2 3" )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x00, "Unknown DSW2 4" )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x30, 0x00, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x00, "*1" )
PORT_DIPSETTING( 0x10, "*2" )
PORT_DIPSETTING( 0x20, "*3" )
PORT_DIPSETTING( 0x30, "*4" )
PORT_DIPNAME( 0x40, 0x00, "Unknown DSW2 7" )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x00, "Unknown DSW2 8" )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
INPUT_PORTS_END
static struct GfxLayout charlayout =
{
8,8, /* 8*8 characters */
1024, /* 1024 characters */
2, /* 2 bits per pixel */
{ 4, 0 },
{ 0, 1, 2, 3, 8+0, 8+1, 8+2, 8+3 },
{ 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16 },
16*8 /* every char takes 16 consecutive bytes */
};
static struct GfxLayout tilelayout =
{
16,16, /* 16*16 tiles */
1024, /* 1024 tiles */
3, /* 3 bits per pixel */
{ 2*1024*32*8, 1024*32*8, 0 }, /* the bitplanes are separated */
{ 0, 1, 2, 3, 4, 5, 6, 7,
16*8+0, 16*8+1, 16*8+2, 16*8+3, 16*8+4, 16*8+5, 16*8+6, 16*8+7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 },
32*8 /* every tile takes 32 consecutive bytes */
};
static struct GfxLayout spritelayout =
{
16,16, /* 16*16 sprites */
768, /* 768 sprites */
4, /* 4 bits per pixel */
{ 768*64*8+4, 768*64*8+0, 4, 0 },
{ 0, 1, 2, 3, 8+0, 8+1, 8+2, 8+3,
32*8+0, 32*8+1, 32*8+2, 32*8+3, 33*8+0, 33*8+1, 33*8+2, 33*8+3 },
{ 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16,
8*16, 9*16, 10*16, 11*16, 12*16, 13*16, 14*16, 15*16 },
64*8 /* every sprite takes 64 consecutive bytes */
};
static struct GfxDecodeInfo gfxdecodeinfo[] =
{
{ REGION_GFX1, 0, &charlayout, 128, 16 }, /* colors 128-195 */
{ REGION_GFX2, 0, &tilelayout, 0, 8 }, /* colors 0- 63 */
{ REGION_GFX3, 0, &spritelayout, 64, 4 }, /* colors 64-127 */
{ -1 } /* end of array */
};
static struct YM2203interface ym2203_interface =
{
2, /* 2 chips */
1500000, /* 1.5 MHz (?) */
{ YM2203_VOL(10,40), YM2203_VOL(10,40) },
{ 0 },
{ 0 },
{ 0 },
{ 0 }
};
static struct MachineDriver machine_driver_gng =
{
/* basic machine hardware */
{
{
CPU_M6809,
1500000, /* 1.5 Mhz ? */
readmem,writemem,0,0,
interrupt,1
},
{
CPU_Z80 | CPU_AUDIO_CPU,
3000000, /* 3 Mhz (?) */
sound_readmem,sound_writemem,0,0,
interrupt,4
}
},
60, 2500, /* frames per second, vblank duration */
/* hand tuned to get rid of sprite lag */
1, /* 1 CPU slice per frame - interleaving is forced when a sound command is written */
0,
/* video hardware */
32*8, 32*8, { 0*8, 32*8-1, 2*8, 30*8-1 },
gfxdecodeinfo,
192, 192,
0,
VIDEO_TYPE_RASTER | VIDEO_MODIFIES_PALETTE | VIDEO_UPDATE_AFTER_VBLANK,
0,
gng_vh_start,
0,
gng_vh_screenrefresh,
/* sound hardware */
0,0,0,0,
{
{
SOUND_YM2203,
&ym2203_interface
}
}
};
/***************************************************************************
Game driver(s)
***************************************************************************/
ROM_START( gng )
ROM_REGION( 0x18000, REGION_CPU1 ) /* 64k for code * 5 pages */
ROM_LOAD( "gg3.bin", 0x08000, 0x8000, 0x9e01c65e )
ROM_LOAD( "gg4.bin", 0x04000, 0x4000, 0x66606beb ) /* 4000-5fff is page 0 */
ROM_LOAD( "gg5.bin", 0x10000, 0x8000, 0xd6397b2b ) /* page 1, 2, 3 and 4 */
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for the audio CPU */
ROM_LOAD( "gg2.bin", 0x0000, 0x8000, 0x615f5b6f ) /* Audio CPU is a Z80 */
ROM_REGION( 0x04000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "gg1.bin", 0x00000, 0x4000, 0xecfccf07 ) /* characters */
ROM_REGION( 0x18000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "gg11.bin", 0x00000, 0x4000, 0xddd56fa9 ) /* tiles 0-1 Plane 1*/
ROM_LOAD( "gg10.bin", 0x04000, 0x4000, 0x7302529d ) /* tiles 2-3 Plane 1*/
ROM_LOAD( "gg9.bin", 0x08000, 0x4000, 0x20035bda ) /* tiles 0-1 Plane 2*/
ROM_LOAD( "gg8.bin", 0x0c000, 0x4000, 0xf12ba271 ) /* tiles 2-3 Plane 2*/
ROM_LOAD( "gg7.bin", 0x10000, 0x4000, 0xe525207d ) /* tiles 0-1 Plane 3*/
ROM_LOAD( "gg6.bin", 0x14000, 0x4000, 0x2d77e9b2 ) /* tiles 2-3 Plane 3*/
ROM_REGION( 0x18000, REGION_GFX3 | REGIONFLAG_DISPOSE )
ROM_LOAD( "gg17.bin", 0x00000, 0x4000, 0x93e50a8f ) /* sprites 0 Plane 1-2 */
ROM_LOAD( "gg16.bin", 0x04000, 0x4000, 0x06d7e5ca ) /* sprites 1 Plane 1-2 */
ROM_LOAD( "gg15.bin", 0x08000, 0x4000, 0xbc1fe02d ) /* sprites 2 Plane 1-2 */
ROM_LOAD( "gg14.bin", 0x0c000, 0x4000, 0x6aaf12f9 ) /* sprites 0 Plane 3-4 */
ROM_LOAD( "gg13.bin", 0x10000, 0x4000, 0xe80c3fca ) /* sprites 1 Plane 3-4 */
ROM_LOAD( "gg12.bin", 0x14000, 0x4000, 0x7780a925 ) /* sprites 2 Plane 3-4 */
ROM_END
ROM_START( gnga )
ROM_REGION( 0x18000, REGION_CPU1 ) /* 64k for code * 5 pages */
ROM_LOAD( "gng.n9", 0x08000, 0x4000, 0xb6b91cfb )
ROM_LOAD( "gng.n8", 0x0c000, 0x4000, 0xa5cfa928 )
ROM_LOAD( "gng.n10", 0x04000, 0x4000, 0x60343188 )
ROM_LOAD( "gng.n13", 0x10000, 0x4000, 0xfd9a8dda )
ROM_LOAD( "gng.n12", 0x14000, 0x4000, 0x13cf6238 )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for the audio CPU */
ROM_LOAD( "gg2.bin", 0x0000, 0x8000, 0x615f5b6f ) /* Audio CPU is a Z80 */
ROM_REGION( 0x04000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "gg1.bin", 0x00000, 0x4000, 0xecfccf07 ) /* characters */
ROM_REGION( 0x18000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "gg11.bin", 0x00000, 0x4000, 0xddd56fa9 ) /* tiles 0-1 Plane 1*/
ROM_LOAD( "gg10.bin", 0x04000, 0x4000, 0x7302529d ) /* tiles 2-3 Plane 1*/
ROM_LOAD( "gg9.bin", 0x08000, 0x4000, 0x20035bda ) /* tiles 0-1 Plane 2*/
ROM_LOAD( "gg8.bin", 0x0c000, 0x4000, 0xf12ba271 ) /* tiles 2-3 Plane 2*/
ROM_LOAD( "gg7.bin", 0x10000, 0x4000, 0xe525207d ) /* tiles 0-1 Plane 3*/
ROM_LOAD( "gg6.bin", 0x14000, 0x4000, 0x2d77e9b2 ) /* tiles 2-3 Plane 3*/
ROM_REGION( 0x18000, REGION_GFX3 | REGIONFLAG_DISPOSE )
ROM_LOAD( "gg17.bin", 0x00000, 0x4000, 0x93e50a8f ) /* sprites 0 Plane 1-2 */
ROM_LOAD( "gg16.bin", 0x04000, 0x4000, 0x06d7e5ca ) /* sprites 1 Plane 1-2 */
ROM_LOAD( "gg15.bin", 0x08000, 0x4000, 0xbc1fe02d ) /* sprites 2 Plane 1-2 */
ROM_LOAD( "gg14.bin", 0x0c000, 0x4000, 0x6aaf12f9 ) /* sprites 0 Plane 3-4 */
ROM_LOAD( "gg13.bin", 0x10000, 0x4000, 0xe80c3fca ) /* sprites 1 Plane 3-4 */
ROM_LOAD( "gg12.bin", 0x14000, 0x4000, 0x7780a925 ) /* sprites 2 Plane 3-4 */
ROM_END
ROM_START( gngt )
ROM_REGION( 0x18000, REGION_CPU1 ) /* 64k for code * 5 pages */
ROM_LOAD( "mm03", 0x08000, 0x8000, 0xfb040b42 )
ROM_LOAD( "mm04", 0x04000, 0x4000, 0x652406f6 ) /* 4000-5fff is page 0 */
ROM_LOAD( "mm05", 0x10000, 0x8000, 0x8f7cff61 ) /* page 1, 2, 3 and 4 */
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for the audio CPU */
ROM_LOAD( "gg2.bin", 0x0000, 0x8000, 0x615f5b6f ) /* Audio CPU is a Z80 */
ROM_REGION( 0x04000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "gg1.bin", 0x00000, 0x4000, 0xecfccf07 ) /* characters */
ROM_REGION( 0x18000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "gg11.bin", 0x00000, 0x4000, 0xddd56fa9 ) /* tiles 0-1 Plane 1*/
ROM_LOAD( "gg10.bin", 0x04000, 0x4000, 0x7302529d ) /* tiles 2-3 Plane 1*/
ROM_LOAD( "gg9.bin", 0x08000, 0x4000, 0x20035bda ) /* tiles 0-1 Plane 2*/
ROM_LOAD( "gg8.bin", 0x0c000, 0x4000, 0xf12ba271 ) /* tiles 2-3 Plane 2*/
ROM_LOAD( "gg7.bin", 0x10000, 0x4000, 0xe525207d ) /* tiles 0-1 Plane 3*/
ROM_LOAD( "gg6.bin", 0x14000, 0x4000, 0x2d77e9b2 ) /* tiles 2-3 Plane 3*/
ROM_REGION( 0x18000, REGION_GFX3 | REGIONFLAG_DISPOSE )
ROM_LOAD( "gg17.bin", 0x00000, 0x4000, 0x93e50a8f ) /* sprites 0 Plane 1-2 */
ROM_LOAD( "gg16.bin", 0x04000, 0x4000, 0x06d7e5ca ) /* sprites 1 Plane 1-2 */
ROM_LOAD( "gg15.bin", 0x08000, 0x4000, 0xbc1fe02d ) /* sprites 2 Plane 1-2 */
ROM_LOAD( "gg14.bin", 0x0c000, 0x4000, 0x6aaf12f9 ) /* sprites 0 Plane 3-4 */
ROM_LOAD( "gg13.bin", 0x10000, 0x4000, 0xe80c3fca ) /* sprites 1 Plane 3-4 */
ROM_LOAD( "gg12.bin", 0x14000, 0x4000, 0x7780a925 ) /* sprites 2 Plane 3-4 */
ROM_END
ROM_START( makaimur )
ROM_REGION( 0x18000, REGION_CPU1 ) /* 64k for code * 5 pages */
ROM_LOAD( "8n.rom", 0x08000, 0x8000, 0x9612d66c )
ROM_LOAD( "10n.rom", 0x04000, 0x4000, 0x81e567e0 ) /* 4000-5fff is page 0 */
ROM_LOAD( "12n.rom", 0x10000, 0x8000, 0x65a6a97b ) /* page 1, 2, 3 and 4 */
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for the audio CPU */
ROM_LOAD( "gg2.bin", 0x0000, 0x8000, 0x615f5b6f ) /* Audio CPU is a Z80 */
ROM_REGION( 0x04000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "gg1.bin", 0x00000, 0x4000, 0xecfccf07 ) /* characters */
ROM_REGION( 0x18000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "gg11.bin", 0x00000, 0x4000, 0xddd56fa9 ) /* tiles 0-1 Plane 1*/
ROM_LOAD( "gg10.bin", 0x04000, 0x4000, 0x7302529d ) /* tiles 2-3 Plane 1*/
ROM_LOAD( "gg9.bin", 0x08000, 0x4000, 0x20035bda ) /* tiles 0-1 Plane 2*/
ROM_LOAD( "gg8.bin", 0x0c000, 0x4000, 0xf12ba271 ) /* tiles 2-3 Plane 2*/
ROM_LOAD( "gg7.bin", 0x10000, 0x4000, 0xe525207d ) /* tiles 0-1 Plane 3*/
ROM_LOAD( "gg6.bin", 0x14000, 0x4000, 0x2d77e9b2 ) /* tiles 2-3 Plane 3*/
ROM_REGION( 0x18000, REGION_GFX3 | REGIONFLAG_DISPOSE )
ROM_LOAD( "gng13.n4", 0x00000, 0x4000, 0x4613afdc ) /* sprites 0 Plane 1-2 */
ROM_LOAD( "gg16.bin", 0x04000, 0x4000, 0x06d7e5ca ) /* sprites 1 Plane 1-2 */
ROM_LOAD( "gg15.bin", 0x08000, 0x4000, 0xbc1fe02d ) /* sprites 2 Plane 1-2 */
ROM_LOAD( "gng16.l4", 0x0c000, 0x4000, 0x608d68d5 ) /* sprites 0 Plane 3-4 */
ROM_LOAD( "gg13.bin", 0x10000, 0x4000, 0xe80c3fca ) /* sprites 1 Plane 3-4 */
ROM_LOAD( "gg12.bin", 0x14000, 0x4000, 0x7780a925 ) /* sprites 2 Plane 3-4 */
ROM_END
ROM_START( makaimuc )
ROM_REGION( 0x18000, REGION_CPU1 ) /* 64k for code * 5 pages */
ROM_LOAD( "mj03c.bin", 0x08000, 0x8000, 0xd343332d )
ROM_LOAD( "mj04c.bin", 0x04000, 0x4000, 0x1294edb1 ) /* 4000-5fff is page 0 */
ROM_LOAD( "mj05c.bin", 0x10000, 0x8000, 0x535342c2 ) /* page 1, 2, 3 and 4 */
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for the audio CPU */
ROM_LOAD( "gg2.bin", 0x0000, 0x8000, 0x615f5b6f ) /* Audio CPU is a Z80 */
ROM_REGION( 0x04000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "gg1.bin", 0x00000, 0x4000, 0xecfccf07 ) /* characters */
ROM_REGION( 0x18000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "gg11.bin", 0x00000, 0x4000, 0xddd56fa9 ) /* tiles 0-1 Plane 1*/
ROM_LOAD( "gg10.bin", 0x04000, 0x4000, 0x7302529d ) /* tiles 2-3 Plane 1*/
ROM_LOAD( "gg9.bin", 0x08000, 0x4000, 0x20035bda ) /* tiles 0-1 Plane 2*/
ROM_LOAD( "gg8.bin", 0x0c000, 0x4000, 0xf12ba271 ) /* tiles 2-3 Plane 2*/
ROM_LOAD( "gg7.bin", 0x10000, 0x4000, 0xe525207d ) /* tiles 0-1 Plane 3*/
ROM_LOAD( "gg6.bin", 0x14000, 0x4000, 0x2d77e9b2 ) /* tiles 2-3 Plane 3*/
ROM_REGION( 0x18000, REGION_GFX3 | REGIONFLAG_DISPOSE )
ROM_LOAD( "gng13.n4", 0x00000, 0x4000, 0x4613afdc ) /* sprites 0 Plane 1-2 */
ROM_LOAD( "gg16.bin", 0x04000, 0x4000, 0x06d7e5ca ) /* sprites 1 Plane 1-2 */
ROM_LOAD( "gg15.bin", 0x08000, 0x4000, 0xbc1fe02d ) /* sprites 2 Plane 1-2 */
ROM_LOAD( "gng16.l4", 0x0c000, 0x4000, 0x608d68d5 ) /* sprites 0 Plane 3-4 */
ROM_LOAD( "gg13.bin", 0x10000, 0x4000, 0xe80c3fca ) /* sprites 1 Plane 3-4 */
ROM_LOAD( "gg12.bin", 0x14000, 0x4000, 0x7780a925 ) /* sprites 2 Plane 3-4 */
ROM_END
ROM_START( makaimug )
ROM_REGION( 0x18000, REGION_CPU1 ) /* 64k for code * 5 pages */
ROM_LOAD( "mj03g.bin", 0x08000, 0x8000, 0x61b043bb )
ROM_LOAD( "mj04g.bin", 0x04000, 0x4000, 0x757c94d3 ) /* 4000-5fff is page 0 */
ROM_LOAD( "mj05g.bin", 0x10000, 0x8000, 0xf2fdccf5 ) /* page 1, 2, 3 and 4 */
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for the audio CPU */
ROM_LOAD( "gg2.bin", 0x0000, 0x8000, 0x615f5b6f ) /* Audio CPU is a Z80 */
ROM_REGION( 0x04000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "gg1.bin", 0x00000, 0x4000, 0xecfccf07 ) /* characters */
ROM_REGION( 0x18000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "gg11.bin", 0x00000, 0x4000, 0xddd56fa9 ) /* tiles 0-1 Plane 1*/
ROM_LOAD( "gg10.bin", 0x04000, 0x4000, 0x7302529d ) /* tiles 2-3 Plane 1*/
ROM_LOAD( "gg9.bin", 0x08000, 0x4000, 0x20035bda ) /* tiles 0-1 Plane 2*/
ROM_LOAD( "gg8.bin", 0x0c000, 0x4000, 0xf12ba271 ) /* tiles 2-3 Plane 2*/
ROM_LOAD( "gg7.bin", 0x10000, 0x4000, 0xe525207d ) /* tiles 0-1 Plane 3*/
ROM_LOAD( "gg6.bin", 0x14000, 0x4000, 0x2d77e9b2 ) /* tiles 2-3 Plane 3*/
ROM_REGION( 0x18000, REGION_GFX3 | REGIONFLAG_DISPOSE )
ROM_LOAD( "gng13.n4", 0x00000, 0x4000, 0x4613afdc ) /* sprites 0 Plane 1-2 */
ROM_LOAD( "gg16.bin", 0x04000, 0x4000, 0x06d7e5ca ) /* sprites 1 Plane 1-2 */
ROM_LOAD( "gg15.bin", 0x08000, 0x4000, 0xbc1fe02d ) /* sprites 2 Plane 1-2 */
ROM_LOAD( "gng16.l4", 0x0c000, 0x4000, 0x608d68d5 ) /* sprites 0 Plane 3-4 */
ROM_LOAD( "gg13.bin", 0x10000, 0x4000, 0xe80c3fca ) /* sprites 1 Plane 3-4 */
ROM_LOAD( "gg12.bin", 0x14000, 0x4000, 0x7780a925 ) /* sprites 2 Plane 3-4 */
ROM_END
ROM_START( diamond )
ROM_REGION( 0x1a000, REGION_CPU1 ) /* 64k for code * 6 pages (is it really 6?) */
ROM_LOAD( "d5", 0x00000, 0x8000, 0x453f3f9e )
ROM_LOAD( "d3", 0x08000, 0x8000, 0xf436d6fa )
ROM_LOAD( "d3o", 0x04000, 0x2000, 0xba4bf9f1 ) /* 4000-5fff is page 0 */
ROM_CONTINUE( 0x18000, 0x2000 )
ROM_LOAD( "d5o", 0x10000, 0x8000, 0xae58bd3a ) /* page 1, 2, 3 and 4 */
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for the audio CPU */
ROM_LOAD( "d2", 0x0000, 0x8000, 0x615f5b6f ) /* Audio CPU is a Z80 */
ROM_REGION( 0x04000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "d1", 0x00000, 0x4000, 0x3a24e504 ) /* characters */
ROM_REGION( 0x18000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "d11", 0x00000, 0x4000, 0x754357d7 ) /* tiles 0-1 Plane 1*/
ROM_LOAD( "d10", 0x04000, 0x4000, 0x7531edcd ) /* tiles 2-3 Plane 1*/
ROM_LOAD( "d9", 0x08000, 0x4000, 0x22eeca08 ) /* tiles 0-1 Plane 2*/
ROM_LOAD( "d8", 0x0c000, 0x4000, 0x6b61be60 ) /* tiles 2-3 Plane 2*/
ROM_LOAD( "d7", 0x10000, 0x4000, 0xfd595274 ) /* tiles 0-1 Plane 3*/
ROM_LOAD( "d6", 0x14000, 0x4000, 0x7f51dcd2 ) /* tiles 2-3 Plane 3*/
ROM_REGION( 0x18000, REGION_GFX3 | REGIONFLAG_DISPOSE )
ROM_LOAD( "d17", 0x00000, 0x4000, 0x8164b005 ) /* sprites 0 Plane 1-2 */
/* empty space for unused sprites 1 Plane 1-2 */
/* empty space for unused sprites 2 Plane 1-2 */
ROM_LOAD( "d14", 0x0c000, 0x4000, 0x6f132163 ) /* sprites 0 Plane 3-4 */
/* empty space for unused sprites 1 Plane 3-4 */
/* empty space for unused sprites 2 Plane 3-4 */
ROM_END
GAME( 1985, gng, 0, gng, gng, 0, ROT0, "Capcom", "Ghosts'n Goblins (World? set 1)" )
GAME( 1985, gnga, gng, gng, gng, 0, ROT0, "Capcom", "Ghosts'n Goblins (World? set 2)" )
GAME( 1985, gngt, gng, gng, gng, 0, ROT0, "Capcom (Taito America license)", "Ghosts'n Goblins (US)" )
GAME( 1985, makaimur, gng, gng, makaimur, 0, ROT0, "Capcom", "Makai-Mura" )
GAME( 1985, makaimuc, gng, gng, makaimur, 0, ROT0, "Capcom", "Makai-Mura (Revision C)" )
GAME( 1985, makaimug, gng, gng, makaimur, 0, ROT0, "Capcom", "Makai-Mura (Revision G)" )
GAME( 1989, diamond, 0, gng, diamond, 0, ROT0, "KH Video", "Diamond Run" )